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Frameworks
Every named framework pulled from the show — searchable, filterable, and structured down to the steps, examples, and mistakes.
27 frameworks
Reverse Benchmarking
Find what the best competitor neglects, then make that gap unmistakable
The 2-Hour Learning Model
Compress academics with adaptive mastery, then reinvest time in real-world skills
Interface-First Behavior Change
Change the choice environment when changing millions of habits is too hard
Participant-Led Construct Discovery
Let participants define the phenomenon before you build the measurement.
Ten Ideas a Day (The Idea Muscle)
Write ten ideas every day to keep your creativity from atrophying
TRIZ Motion Inversion
Unlock constrained systems by swapping what moves and what stays still
Ecological Validity Evidence Stack
Test claims across natural behavior, mechanisms, controls, and replication.
Prototype-First Engineering Design Process
Build four ugly prototypes and break them before you ever attempt the final version
The Idiot Index
Rank every part by price-to-raw-material ratio and attack the biggest offenders
First Principles Thinking
Deconstruct a problem to its core components, then rebuild instead of copying the past
Make Failure Cheap (Courage to Be Rubbish)
Shorten the learning cycle by making each failure fast, cheap, and rebuildable.
Paired Constraints
Block the familiar move, then force a replacement, to manufacture novelty
The 100 Questions Exercise
Break out of the habitual mind by writing 100 questions in one unbroken sitting
100 Golden BBs
Great products come from hundreds of tiny details, never one silver bullet
Psychologic
Fix the emotion behind the metric, not the metric itself
Question-and-Delete Engineering Algorithm
Kill the requirement and the part before you ever optimize them
Monadic Testing (The Need to Experiment)
Rerun the study in your own category with split groups instead of trusting what customers claim
Prototype Your Life
Try small versions instead of making grand plans, then iterate your way to success
Scaling Bricolage
Reframe from 'what do we need' to 'what's already here' and build from it
Universal Design
Design for the most constrained user to surface problems everyone quietly shares
Encourage Innovation by Not Punishing Honest Failure
Tell people to try, kill it fast, debrief, and punish only laziness
Reverse-Reasoning Innovation
Find an interesting effect first, then discover the problem it solves
Writing Out Loud
Share unfinished work publicly to harvest corrections and buy-in before it's done
Scarcity-First Engineering
Engineering isn't the perfect build — it's overwhelming the problem for a fixed budget
Absorb to Radiate
Deliberately stop creating and refill the well before you expect new work.
Restrict Your Degrees of Freedom
Lock the low-value creative decisions so your bandwidth goes to the one that matters
The Localization-Removal Test
Strip the crutch from an explanation to see if any real understanding remains